As usual, this became far more complex than I had previously anticipated... all the rubbish in the background took far more time and there was much more of it, than I had thought. Ah well, I hope you like it anyway.
For those of you who don't know: Ghost Trick is an adventure game by Capcom for the Nintendo DS and, I think, one of the better games in recent years. If you haven't played it and own a DS, I highly recommend it. It has a good story, nice characters and, even thought a lot of people that were also involved in the Phoenix Wright series were involved in this game, I actually prefer this game in both game play and story development.
I just recently discovered Ghost Trick via the iPhone version, and while it was an entertaining game with good art and a fun story, I think the gameplay was undermined by the hand-holding that pretty much talked you through every single puzzle. Limited substance, but certainly lots of style.
I like Sissel's pose in this picture - slapping his feet together like that seems almost gymnastic, giving the scene lots of energy and a sense of agility, supported by the perspective of him leaping out from a vanishing point at his feet to something giant at his head, that's appropriate when you're spinning appliances every which way!
Hmm... somehow I don't think that the game needs a sequel. Unless it was something similar with other characters and another story and different twist.
... which is an interesting story point they left for a potential sequel to explore. I know. But I doubt that any sequel would be that good (or rather cater to the fans well enough, since expectations are probably too high or too diverse).
I like Sissel's pose in this picture - slapping his feet together like that seems almost gymnastic, giving the scene lots of energy and a sense of agility, supported by the perspective of him leaping out from a vanishing point at his feet to something giant at his head, that's appropriate when you're spinning appliances every which way!
I wonder if they'll make a sequel